KEY STRENGTHS Games & Digital media veteran (15 years)
Design leadership & critical thinking
Product visualization
Experienced on iPhone, iPad, PC, PS3, PS2, PSP, Xbox 360 & Xbox platforms
Highly motivated and teamwork oriented
Excels at team collaboration, constructive criticism and communication skills
EXPERIENCE POSSIBLE, Seattle, WA (May 2012 – Present)
Associate Creative Director

  • Content Strategy
  • Information Architecture
  • User Experience Wireframes, Flowcharts & Prototypes
  • Responsive design
  • Mobile, Tablet, and Desktop design
  • Media Production
  • Site & Touch Point Maps

Freelance Design
, Phoenix, AZ & Seattle, WA (Feb 2010-Present)

  • Game & Software Design Consultation
  • Smart Phone & Tablet Application Interface Design
  • User Experience Wireframes, Flowcharts & Prototypes
  • Art Direction
  • Jacket & Interior Book Design
  • Corporate Identity
  • Media Production (Podcasts, Video Editing)
  • Web Design & Production (CMS Integration, RSS Feeds, Custom Coding)

Airtight Games
, Redmond, WA (Feb. 2012-May 2012)
User Interface Designer, Murdered: Soul Suspect team

  • User Experience Wireframes, Flowcharts & Prototypes
  • User Interface Graphic Design & Production

PopCap Games
, Seattle, WA (Oct. 2011-Dec. 2011)
Web Designer

  • 2011 website launch

Microsoft Corporation
, Seattle, WA (Sept. 2010-Aug. 2011)
User Interface Designer, Microsoft FLIGHT at Microsoft Game Studios

  • User Interface Graphic Design & Production
  • User Experience Wireframes, Flowcharts & Prototypes
  • Corporate Identity
  • Style Guide Creation

THQ / Rainbow Studios, Inc.
, Phoenix, AZ (Aug. 2000- Feb. 2010)
Positions Held: Senior Game Designer, Senior Graphic Designer, Art Lead

  • Franchise Direction & Pitch Presentation
  • Publisher & Marketing Communication / Relations
  • Console Submission Documentation
  • Player Progression Systems
  • System Designs
  • User Experience Wireframes, Flowcharts & Prototypes
  • User Interface Graphic Design & Production
  • Product Stakeholder, Team Lead
  • Art Direction
  • Level Design & World Building
  • Texture, Material and Shader Creation
  • Special Effects, Lighting & Particle Creation

Credited Titles (PC, PS2, PS3, PSP, Xbox, Xbox 360):

  • Unannounced Racing Title
  • MX vs ATV Reflex
  • MX vs ATV Untamed
  • MX vs ATV On The Edge
  • Unannounced First Person Shooter
  • MX vs ATV Unleashed
  • MX Unleashed
  • ATV Offroad Fury 2
  • Mat Hoffman’s Pro BMX 2
  • Star Wars Racer Revenge
  • ATV Offroad Fury
  • Motocross Madness 2

Six2Studios, LLC
, Lawrenceville, NJ (Dec. 1998-Jan. 2001)
Vice President & Lead Graphic Designer

  • Game & Software Design
  • Art Direction
  • Corporate Identity
  • Web Design & Production (Public Web Sites, Corporate Intranets)
SPECIALTIES Content Inventories, User Experience, Wireframing, Interactive Prototyping, Site Mapping, Interface Design, Graphic Design, Game Design (including: Product/Franchise Direction, Concept Pitch Presentations, Competitive Analysis, Console Submission Preparation, Player Progression Design, Game Rule System Designs, Level Design)
COMPUTER EXPERIENCE Adobe Creative Suite (with focus in Photoshop, Illustrator, Flash), Autodesk 3D Studio MAX, Azure RP Pro, Scaleform, Microsoft Office products including PowerPoint, Visio, OneNote, SharePoint, Expression Blend +Sketchflow, MindManager, Content Management Systems, HTML2 & 3, CSS
INTERESTS Graphic Design, Typography, Traditional Art (Drawing, Sculpture), Digital Photography, Culinary Arts, Co-owner of The Sweet Pea Bakery & Catering, LLC.
EDUCATION Bachelor of Fine Arts, Graphic Design Major, Illustration Specialization
Trenton State College (1996)